Character Design for Animation Part 1
Rls Date : 04/02/09 | Supplier : iNK H0RN
In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.
The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline
01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo
Download Links:
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Rapidshare
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http://rapidshare.com/files/194171707/i-gcdfani1.sfv
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Friday, February 13, 2009|
Gnomon Workshop - Character Design for Animation Part 2
In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.
The Design Brief
Reference Gathering
Full Body Orthographic Views
3/4 Views
Graphic Design
Value Structures
Color Application
Look and Feel
Pitch and Idea Presentation
01: Orthographic View Full Body B&W Francis
02: 3/4 View Full Body B&W Francis
03: Orthographic View Full Body Color Francis
04: Orthographic View Full Body Color Paulo
05: Look and Feel B&W
06: Look and Feel Color
Download link:
Rapidshare
http://rapidshare.com/files/194162534/i-gcdfani2.nfo
http://rapidshare.com/files/194163254/i-gcdfani2.r00
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Friday, February 13, 2009|
The Gnomon Workshop: Introduction to Maya Interface and Workflow

Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.
5 hours of lecture.
Product Code: AAL02
TOPICSCOVERD:
Status Line
Shelf
Toolbox
Command Line
Time Line
Help Line
Primitives
Manipulators
Pivot Points
Snapping Tools
Cameras
Hierarchies
Outliner
Hypergraph
Hotbox
Marking Menus
Script Editor
Hotkeys
User Colors
Construction History
Channel Box
Channel Control
Attribute Editor
Layer Editor
Maya Projects
Maya Preferences
CHAPTERS :
01: UI Overview
02: Manipulation
03: Placement
04: Hierarchies
05: Selection Masks
06: Marking Menus and Hotkeys
07: User Colors
08: Channels
09: Scene Management
10: Maya Projects
11: Maya Preferences
12: NURBS vs Polygons
Download link:
http://rapidshare.com/files/78436237/IWAA.part01.rar
http://rapidshare.com/files/78437186/IWAA.part02.rar
http://rapidshare.com/files/78464479/IWAA.part03.rar
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Password: YeYo4NigMae
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Friday, February 13, 2009|
The Gnomon Workshop - Character Modeling for Production

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
270 Minutes
Product Code: BTS02
TOPICSCOVERED:
Efficient Polygonal Modeling Workflow
Acquiring Reference Via Photoshoot
Creating a Proxy Model
Working with Art Director and Concept Designer
Creating a Detailed Full Character
Sculpting Additional Details in ZBrush
Making Art Directed Revisions
Preparing the Final Model for Production
CHAPTERS:
01: Production Meeting with Peter
02: Workflow and Proxy Model
03: Reference Shoot with Paul
04: Upper Body Detail
05: Lower Body Detail
06: Production Meeting: Mark's Revisions
07: Addressing Mark's Notes
08: Modeling the Face / Blendshapes
09: Production Meeting: Spencer and Eric
10: Cleaning up the Scene/Posing the Character
11: Generating ZBrush Displacement
12: Gentle Giant Tour
13: Outro
Download Link:
http://rapidshare.com/files/173404913/something02.part01.rar
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Pssword: gfxgfx.org
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Friday, February 13, 2009|
The Gnomon Workshop - Camera Projection Techniques in Maya

Topic Include:
Camera Setup
Modeling for Projection
Camera Animation
Photoshop® Setup and Painting
Projection Setup
Shader Setup
Image Re-Projection
Atmospherics and Light Passes
CHAPTERS:
01: Introduction to Camera Projection
02: Modeling and Projection Setup
03: Photoshop Techniques
04: Maya Projection Setup
05: Secondary Projections
06: Atmospherics and Light Passes
07: Final Compositing
Download Links:
http://rapidshare.com/files/145128683/CPT.part01.rar
http://rapidshare.com/files/145128768/CPT.part02.rar
http://rapidshare.com/files/145128855/CPT.part03.rar
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Password: gfxgfx.net
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Friday, February 13, 2009|
HAC*K DSL BROADBAND ACCOUNTS
A dialog box will prompt and your password is shown!
This trick work on most of the DSL Router and its simple .but Some ISPs which bind username to specific router so this trick might not work.
Step 1: Download any port Scanner e.g i use portscanner or ipscanner both work fit
Step 2: First Get your ip from
www.whatismyip.com
e.g Asume your IP to be 123.x.x.789
Step 3: copy your ip in IPscanner Software and scan for alive IPs in the below range
start:123.x.x.1 to End:123.x.x.255
Step 4: Then check in your scanner which alive IPs has the port 80 open or somthing
Step 5: Enter that IP in your web browser
Step 6: It asks for user , pass
type user=admin password=admin
It is the default password for most of the routers.if the router user didn't changed it.
if denied then use on another alive IP
Step 7: If success then it will show router settings page of tht IP user
There goto Home -> Wan Setting and the username and password of his account will appear there.
Step 8: use this script to see the hidden password :

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Friday, February 13, 2009|
Chandni Chowk 2 China -PDVD Rip

Download link:
http://rapidshare.com/files/184818405/CC2C.500MB.Pre-Dvd.Rip.Xvid-By.Subhash.part1.rar.html
http://rapidshare.com/files/184818403/CC2C.500MB.Pre-Dvd.Rip.Xvid-By.Subhash.part2.rar.html
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Friday, February 13, 2009|
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